top of page


new platformer game Unreal Engine
n this project, I am developing a 3D platformer game using Unreal Engine 5.6. A primary focus is the creation of a movement character with responsive and intuitive controls. The character is designed to move fluidly forward, backward, left, and right within the game environment. To enhance player experience, I am integrating a camera system that ensures the character moves in the correct direction relative to the player's perspective. This involves implementing two core bluep
Randel Mezi
Oct 161 min read
 
 
 


Unreal Engine blueprints
This week's work focused on Blueprints within Unreal Engine. I learned to implement a push button using Blueprint visual scripting. This...
Randel Mezi
Aug 211 min read
 
 
 


My level in Unreal
This week, I developed my first level in Unreal Engine, drawing inspiration from examples provided by Fab and Quixel. These resources offered insights into effective level design and construction. My initial efforts involved creating a foundational platform and populating the environment with various assets, including trees and plants, to simulate a natural landscape. To enhance the atmosphere, I added clouds and a sun to the sky, carefully adjusting their positions to achiev
Randel Mezi
Aug 71 min read
 
 
 


Learning unreal
In the past two weeks, I've been diving into Unreal Engine 5.6, focusing this week on grasping the fundamentals. I've covered importing...
Randel Mezi
Jul 241 min read
 
 
 


Collectible coin and level design with my coin
This week, I focused on the collectible coin feature. The player can now collect coins, with each coin being of lesser value than the...
Randel Mezi
Jun 121 min read
 
 
 


my coin and my heart for my game
This week, I focused on developing the coin and heart elements for my game. I designed the coin as a collectible item worth one point, and I plan to add a sound effect each time the player picks one up. Additionally, I created the heart to represent the player's health, with each heart collected granting an extra life. While players can accumulate multiple hearts to extend their lives, there is a limit, and the game ends when all lives are lost, requiring the player to start 
Randel Mezi
May 291 min read
 
 
 


fire bullet animation and my enemy shooting
During this phase, I implemented the fire bullet and enemy shooting mechanics. The fire bullet now features an animation that triggers...
Randel Mezi
May 11 min read
 
 
 


fire bullet for my shooting enemy and dying animation for my enemy
This week, I focused on enhancing the mechanics for my shooting enemy. I developed the bullet system that allows the character to shoot at enemies effectively, along with the corresponding animation for the shooting action. Once the player successfully hits an enemy, the shooting character can now eliminate it, triggering a dying animation for the enemy. This sequence ensures that every time the player defeats an enemy, it transitions smoothly into a dying animation before di
Randel Mezi
Apr 171 min read
 
 
 


Implement my player and enemy to my shooting game
This week, I focused on implementing the shooting player and enemy mechanics for my shooting platform game. I also dedicated time to...
Randel Mezi
Mar 201 min read
 
 
 


My enemy animations
This week, I focused on enhancing my zombie alligator animations and coding. I began by perfecting the standing animation, ensuring it conveyed the right eerie presence. Next, I moved on to the walking animation, making sure each step reflected the character's undead nature. I then added intricate details like eye and head movements to bring the alligator to life, even in its zombified state. Following that, I worked on the body and tail movements, ensuring they synchronized 
Randel Mezi
Mar 61 min read
 
 
 


My bullet enemy for my Shooing game
This week, my primary focus was on refining the mechanics of my shooting game, particularly by developing both the bullet and the enemy character. I crafted a vibrant green bullet that aligns perfectly with the aesthetic of the shooting character, reminiscent of the iconic bullets found in Random Heroes. To add an exciting twist, I introduced a compelling enemy: a zombie alligator, inspired by a character from Random Heroes. This unique combination of elements is designed to 
Randel Mezi
Feb 201 min read
 
 
 


Shoot Character
This week, I focused on refining the shooting character and developing the animations for my upcoming shooting game. This project is an original concept aimed at enhancing gameplay through detailed animations, including aiming, looking, and walking. Inspired by arcade-style games like "Random Heroes," I am dedicated to creating a dynamic and engaging experience. The animations are designed to bring the character to life, ensuring smooth transitions and realistic movements tha
Randel Mezi
Jan 231 min read
 
 
 


Finished adventure game
This week, I completed the adventure game! I made final adjustments to the overworld, the dungeon, and the boss room. I added some...
Randel Mezi
Dec 19, 20241 min read
 
 
 


New winning screen and New Feature in my Adventure game
This week, I focused on enhancing the Winning Screen by implementing several changes to the map and Treasure Chest item drops. To access...
Randel Mezi
Dec 5, 20241 min read
 
 
 


New Feature in Adventure game
This week, I focused on enhancing the Save/Load System, specifically refining the UI Setup, displaying the player's name, and improving...
Randel Mezi
Nov 7, 20241 min read
 
 
 


New Feature in my adventure game
This week, I focused on improving the Level System Experience and the display for the Level System. For the experience level, I added a...
Randel Mezi
Oct 24, 20241 min read
 
 
 


add more stuff for my Adventure game
This week, I focused on designing a treasure chest for my game. I began by implementing a closing animation, followed by an opening...
Randel Mezi
Oct 10, 20241 min read
 
 
 


New Stuff I my adventure game
This week, I focused on developing my boss room, introducing a formidable new character named Ganon. Upon entering the boss room, players...
Randel Mezi
Sep 26, 20241 min read
 
 
 


new features for my Adventure game
This week, I worked on creating a dungeon. I added a new dungeon door, a new enemy called the eStalfos, a cave sword, and a Raft so you...
Randel Mezi
Sep 12, 20241 min read
 
 
 


New Features for my Adventure game
This week, I worked on adding the ability to enter and exit the cave in my game. I also implemented the addition of a Bomb, a Bow arrow,...
Randel Mezi
Aug 22, 20241 min read
 
 
 
bottom of page