Collectible coin and level design with my coin
- Randel Mezi
- Jun 12
- 1 min read
This week, I focused on the collectible coin feature. The player can now collect coins, with each coin being of lesser value than the previous one. Each coin collected increases the player's score by 50 points. I also enhanced the level design by strategically placing the coins to make the game more fun and engaging. Finally, I added more enemies to challenge the player and prevent them from easily collecting all the coins.
Here's a look at the current state of my level design, incorporating the latest changes and detailing the core gameplay loop I'm aiming to create.

Below is the code implementation for the coin Collectible, this code defines the properties, behaviors, and interactions of a coin object within the game environment, including how it appears, how it's collected by the player, and any effects it has on the player's score or abilities.

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