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New Features For my Adventure game

  • Writer: Randel Mezi
    Randel Mezi
  • Jul 11, 2024
  • 1 min read

Updated: Jul 25, 2024

Throughout this week, I focused on several tasks. I fixed the behavior of the eOctorok enemy, adjusted the maximum health limit, implemented the drop and pick-up of hearts, created an inventory main menu, and added an ItemSlot feature. Now, the eOctorok enemy no longer walks through walls; instead, it turns back when it hits a wall. When the enemy is defeated, there is a 50% chance of it dropping a heart. Additionally, I set the maximum health to 100HP, which means that if the health is already at 100HP, picking up a heart will not increase it further. I also added three items to the inventory main menu: a bomb, a bone arrow, and a potion. Lastly, I included two ItemSlot boxes.

this my Inventory main menu as you see there 3 items you can choose from  bomb, bone arrow, and potion


 
 
 

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