New Feature in my adventure game
- Randel Mezi
- Oct 24, 2024
- 1 min read
This week, I focused on improving the Level System Experience and the display for the Level System. For the experience level, I added a JSON file to manage level-ups. I set the experience level to 1 with a maximum health of 100. When players reach level 1, they gain 1 additional level, 10 extra points to their maximum health, and 10 points to their damage.
I also updated the experience points for my three enemies: eOctorok has 5 experience points, eMoblin has 10, and eZora has 20. Additionally, I added two text indicators in my item slots. The first label reads "Level 1," while the second shows "EXP 100." Lastly, I implemented a level-up animation to enhance the experience
is my JSON file to manage level-up image
is this my level-up animation
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