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New Feature in my adventure game

  • Writer: Randel Mezi
    Randel Mezi
  • Oct 24, 2024
  • 1 min read

This week, I focused on improving the Level System Experience and the display for the Level System. For the experience level, I added a JSON file to manage level-ups. I set the experience level to 1 with a maximum health of 100. When players reach level 1, they gain 1 additional level, 10 extra points to their maximum health, and 10 points to their damage.

I also updated the experience points for my three enemies: eOctorok has 5 experience points, eMoblin has 10, and eZora has 20. Additionally, I added two text indicators in my item slots. The first label reads "Level 1," while the second shows "EXP 100." Lastly, I implemented a level-up animation to enhance the experience


is my JSON file to manage level-up image

is this my level-up animation


 
 
 

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