This week, my primary focus was on refining the mechanics of my shooting game, particularly by developing both the bullet and the enemy character. I crafted a vibrant green bullet that aligns perfectly with the aesthetic of the shooting character, reminiscent of the iconic bullets found in Random Heroes. To add an exciting twist, I introduced a compelling enemy: a zombie alligator, inspired by a character from Random Heroes. This unique combination of elements is designed to create a captivating gameplay experience for players. Moving forward, my next goal is to enhance the walking animations for the zombie alligator, ensuring its movements are fluid and menacing, which will significantly improve player interaction and immersion in the game.
Is my green bullet?

enemy. Here is my zombie enemy.

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