Wall Jumping On Unreal Engine
- Randel Mezi
- Jan 29
- 1 min read
This week's development efforts were concentrated on integrating wall jumping mechanics within Unreal Engine for the platform game. The player character is now capable of executing jumps from walls and transitioning between adjacent walls. New features include a maximum jump count, a "stop jump" function, and a "ground jump" that enables the player to jump from the ground directly onto a wall. Additionally, an "air jump" feature was implemented, incorporating velocity-based air jump force. The wall jump mechanism comprises a wall force component derived from the actor's forward vector and a montage playback. Initial testing suggests that all implemented features are functioning as expected.
This blueprint code has been implemented.

This is the additional code I incorporated.




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