new platformer game Unreal Engine
- Randel Mezi
 - Oct 16
 - 1 min read
 
n this project, I am developing a 3D platformer game using Unreal Engine 5.6. A primary focus is the creation of a movement character with responsive and intuitive controls. The character is designed to move fluidly forward, backward, left, and right within the game environment.
To enhance player experience, I am integrating a camera system that ensures the character moves in the correct direction relative to the player's perspective. This involves implementing two core blueprint components: "Movement Logic," which governs the character's physical movements, and "Looking Logic," which manages the camera orientation and directional input.
The "Movement Logic" blueprint handles the input of movement commands, translating player actions into character motion. Simultaneously, the "Looking Logic" blueprint ensures the character moves in the intended direction, aligning movement with the camera's viewpoint.
The next development goal is to implement robust jumping mechanics, adding another layer of dynamic movement to the character's capabilities.

This is my coding blueprint.

There they are, my controls laid out before me. Each button, slider, and knob represents a different aspect of the system I'm trying to manage. It's a complex interface, but with practice, I'm confident I can master it. The key is to understand the relationship between each control and the overall outcome.

The current viewport's camera angle represents the perspective through which the scene is viewed, influencing the composition and visual impact of the rendered output. Adjusting this angle is crucial for framing the subject matter effectively and achieving the desired aesthetic.




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