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Unreal Engine blueprints

  • Writer: Randel Mezi
    Randel Mezi
  • Aug 21
  • 1 min read

Updated: Aug 26

This week's work focused on Blueprints within Unreal Engine. I learned to implement a push button using Blueprint visual scripting. This process involves the Event Graph, which also generates a viewport. The default scene includes a roof, button frame, and button collision component. I developed a timeline template for the Blueprint push button, constructed from a material called MI glow. This material can be duplicated to create variations in color. Finally, I learned that Unreal Engine executes code from left to right sequentially.

The event graph code utilized in these blueprints is detailed as follows.

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This is my time template

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Here is the viewport I've been working on.

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