Unreal Engine blueprints
- Randel Mezi
 - Aug 21
 - 1 min read
 
Updated: Aug 26
This week's work focused on Blueprints within Unreal Engine. I learned to implement a push button using Blueprint visual scripting. This process involves the Event Graph, which also generates a viewport. The default scene includes a roof, button frame, and button collision component. I developed a timeline template for the Blueprint push button, constructed from a material called MI glow. This material can be duplicated to create variations in color. Finally, I learned that Unreal Engine executes code from left to right sequentially.
The event graph code utilized in these blueprints is detailed as follows.

This is my time template

Here is the viewport I've been working on.




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