Finished my first project on Unreal
- Randel Mezi
- Apr 9
- 1 min read
This week marked the completion of my initial platform game project in Unreal Engine, a milestone where I successfully implemented character turning, enabling the character to navigate forward, left, and right, rather than just walking backwards, to enhance the visual experience, I incorporated a post-process volume, focusing on image effects such as Vignette intensity and Sharpen, alongside the Film Grain Intensity effect from the Film Grain Category, which added a darker tone to the level, with this project wrapped up, my sights are now set on embarking on a new Unreal Engine project, eager to apply the lessons learned and explore new creative avenues.
This is what it looks like with the effect.

Here's a video.



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